| Arrow Kick |     | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. |
| Freeflow Kicks |       | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| Freeflow Strikes (1st Hit) |     | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| Freeflow Strikes (2nd Hit) |       | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| H Arrow Kick |     | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. |
| H Bakkai | (Drunk Lv2+)    | A series of rotating, upside-down kicks while sliding along the ground. This move does big damage, and is useful when performing combos against opponents that have left themselves wide open. |
| H Freeflow Kicks(2) |       | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| H Freeflow Kicks(3) |         | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| H Freeflow Strikes(1) |     | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| H Freeflow Strikes(2) |     | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| H Freeflow Strikes(3) |         | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| H Luminous Dive Kick | (Drunk Lv1+)(during forward jump)    | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| H Swagger Step |     | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. |
| L Arrow Kick |     | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. |
| L Bakkai | (Drunk Lv2+)    | A series of rotating, upside-down kicks while sliding along the ground. This move does big damage, and is useful when performing combos against opponents that have left themselves wide open. |
| L Freeflow Kicks(2) |       | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| L Freeflow Kicks(3) |         | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| L Freeflow Strikes(1) |     | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| L Freeflow Strikes(2) |     | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| L Freeflow Strikes(3) |         | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| L Luminous Dive Kick | (Drunk Lv1+)(during forward jump)    | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| L Swagger Step |     | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. |
| Luminous Dive Kick | (Drunk Lv1+)(during forward jump)    | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| M Arrow Kick |     | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. |
| M Bakkai | (Drunk Lv2+)    | A series of rotating, upside-down kicks while sliding along the ground. This move does big damage, and is useful when performing combos against opponents that have left themselves wide open. |
| M Freeflow Kicks(2) |       | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| M Freeflow Kicks(3) |         | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| M Freeflow Strikes(1) |     | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| M Freeflow Strikes(2) |     | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| M Freeflow Strikes(3) |         | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| M Luminous Dive Kick | (Drunk Lv1+)(during forward jump)    | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| M Swagger Step |     | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. |
| OD Arrow Kick |      | Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos. |
| OD Bakkai | (Drunk Lv2+)     | A series of rotating, upside-down kicks while sliding along the ground. This move does big damage, and is useful when performing combos against opponents that have left themselves wide open. |
| OD Freeflow Kicks(2) |        | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| OD Freeflow Kicks(3) |          | Perform an attack with your fists followed by a sequence of kicking attacks. Your drink level will go up once all parts of the move have finished. |
| OD Freeflow Strikes(1) |      | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| OD Freeflow Strikes(2) |      | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| OD Freeflow Strikes(3) |          | Move forward while performing three attacks with your fists. Useful for starting combos from regular attacks. |
| OD Luminous Dive Kick | (Drunk Lv1+)(during forward jump)     | While jumping, extend your leg and quickly descend to the ground. Useful as a surprise attack, or as a way to approach your opponent. |
| OD Swagger Hermit Punch | (Drunk Lv4+)        | A follow-up attack performed out of Swagger Step, unleashing an even more devastating strike with the heel of your palm. It does very high damage, making it particularly powerful in combos or as a surprise attack. |
| OD Swagger Step |      | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. |
| OD Tenshin | (Drunk Lv3+)(close)       | A throw that stops the opponent's movements by thrusting a finger in front of their eyes. After the hit connects, it can be followed up with a swift attack. |
| Swagger Hermit Punch | (Drunk Lv4+)       | A follow-up attack performed out of Swagger Step, unleashing an even more devastating strike with the heel of your palm. It does very high damage, making it particularly powerful in combos or as a surprise attack. |
| Swagger Step |     | Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent. |
| Tenshin | (Drunk Lv3+)(close)      | A throw that stops the opponent's movements by thrusting a finger in front of their eyes. After the hit connects, it can be followed up with a swift attack. |
| The Devil Inside |    | Take out a gourd for a swig of a ki-unleashing drink. Raises your drink level, with higher levels unlocking access to additional moves. |
| [Drink level 4]Freeflow Strikes(2) |     | |
| [Drink level 4]Freeflow Strikes(3) |         | |
| [Drink level 4]H Freeflow Strikes(1) |     | |
| [Drink level 4]L Freeflow Strikes(1) |     | |
| [Drink level 4]M Freeflow Strikes(1) |     | |
| [Drink level 4]OD Freeflow Strikes(1) |      | |
| [Drink level 4]OD Freeflow Strikes(2) |      | |
| [Drink level 4]OD Freeflow Strikes(3) |          | |